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DotA Allstars 最新版本 v6.59c(最新下載更新至 v6.59c)

Changelog for v6.59
================

* Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)

* Reworked Enigma's Conversion (see details below)
* Fixed a bug with Towers AI not defending heroes properly
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
* Improved Chaos Knight's cast point
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Antimage's Strength by 2 points
* Increased model size of hexed units a bit
* Increased Curse of the Silent AOE and reduced cooldown slightly
* Decreased Powershot cooldown from 12 to 9 seconds
* Decreased Lightning Storm cooldown from 7 to 6 seconds
* Fixed Acid Spray from affecting Tombstone Zombies
* Spectral Dagger no longer gives vision
* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
* Increased Fury Swipes buff duration from 3 to 5 seconds
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
* Improved Eidolons magic resistance a bit
* Fixed some minor technical issues with Mask of Madness   

* Fixed scoreboard player names when a player switches with a leaver
* Switch no longer works when only 1 person agrees in a 1v1 situation
* Fixed Zombies continuing to spawn when the game is over
* Fixed Eidolon Acquire range and reduced collision size a bit
* Fixed -switch with frozen leaver heroes
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
* You now have vision over the area you cast Blackhole in (260562)
* Fixed Aegis dropping when using -switch
* Ball Lightning now gives a proper error message when casting without the required mana
* Fixed allied hero visibility when using -switch in -ah mode
* When players swap heroes, the new player/heroid data for replay parsers are updated
* Changed the model on Eidolons and adjusted the scales a bit
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
* Fixed some bugs when using -switch with Meepo


Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.

Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

Cooldown: 35
Manacost: 170

Notes: It cannot target Level 5+ Neutral Creeps



Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.

How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.



Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.



-------------------------------------------------------------------------------------------------------------------------------------------------------




6.59
================

* 一些性能表現上的提昇
* 你無法攻擊在水池範圍裡非你所擁有的道具
* 修復一些罕見的記憶體錯誤造以致於隨機技能/道具失效或導致嚴重錯誤
* 增加些微的技能冷卻效果當技能冷卻中並完成時,這主要用於冷卻時間很長且不易判別的技能。近期這部份會完工更多,但這需要一些時間以確定任何額外的效果不是礙眼的

* 重製謎團的轉化(細節請見底下)
* 修正防禦塔AI未徹底地守護英雄的錯誤
* 減少鐵木樹枝花費由57至53
* 增加刃甲持續時間由4秒至5秒
* 改進混沌騎士的施法動作
* 增加新模式er(實驗性符文,細節請見底下)
* 增加浪湧持續時間從2/3.5/5/6.5秒至3/4.5/6/7.5秒
* 減少自然之怒的法力消耗由200/380/610至150/175/200
* 增加退魔師的力量成長為2
* 增加一點被變形單位的模組尺寸
* 改進封咒術士封言詛咒的影響範圍,並些微減少冷卻時間
* 減少強力射擊冷卻時間由12秒至9秒
* 減少刑受惡靈的閃電風暴冷時間由7秒至6秒
* 修正酸液風暴墓碑殭屍對小殭屍的作用
* 幽靈匕首不再提供視野
* 重新平衡死靈法師的衰竭靈氣範圍影響由250/500/750/1000 1%生命流失至700/800/900/1000 0.5/0.75/1/1.25生命流失
* 增加怒火狂擊持續時間由3秒至5秒
* 修復由復活盾重生後的選擇問題當你正在控制其他單位
* 當玩家離開,物品欄狀態現在會紀錄在重播裡以容易分析
* 些微增加幽影的魔法抗性
* 修正瘋狂面具技術上的微小錯誤

* 修正記分板上當玩家與中離者交換時的名稱
* 指令switch不再作用於在1對1戰局時片面同意而成立
* 修正當遊戲結束時殭屍仍持續地產生
* 星正幽影施法距離並略減碰撞體積
* 修正指令switch作用於被凍結的英雄
* 地獄領主顯在使用死亡騎士模組取代邪惡阿薩斯
* 你現在擁有黑洞給予的視野
* 修正不朽的庇護掉落問題當使用指令switch
* 球狀閃電現在會顯示錯誤訊息當沒有足夠法力施展
* 修正在ah模式使用指令switch友方英雄的視野
* 當玩家交換英雄,新玩家/英雄名稱資料在重播裡會隨著更新
* 改變幽影模組並些微調整比例
* 修正一些黑洞的壓制機制作用於魔法免疫單位上的錯誤
* 修正一些錯誤當使用指令switch於土占師


魔力轉化︰
=====================
分裂任何非英雄單位為三個幽影並殺死單位目,每當幽影攻擊6次能自我複製

小的幽影/普通的幽影/較大的幽影/可怕的幽影(與以前相同)

冷卻時間︰35秒
法力消耗︰170

注意︰無法用於等級5以上的野生怪物

實驗性符文
====================
這個暫時的模式實驗性的改變符文系統,將在每次版本更新改變er模式效果以嘗試不同的構想,我不打算算用任何一次改版的新符文取代舊的系統,所以別恐慌。相反地一段時間後這將被用來討論、激發構想、除錯和玩玩不同的方法

此版的er模式︰每間隔3分鐘符文在兩邊同時產生,再次重申我並沒有計畫將此作為永久性的變動

注意︰我不在之後釋出這個是因為一些重要的程式修正。我打算在6.59做最終修整以作為6.59b(與平衡調整附加一起),如果一切正常運作後戰牛酋長會在6.60推出



中文翻譯轉載自 http://ostar.ftp.cc/


-------------------------------------------------------------------------------------------------------------------------------------------------------



Changelog for v6.59b
================

* Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning


-------------------------------------------------------------------------------------------------------------------------------------------------------



6.59b
================



暫無明確的中文翻譯留待補完..



其實都是修了一些bug之類 跟 附加惡搞任務嚕(這個自己找找看吧)


-------------------------------------------------------------------------------------------------------------------------------------------------------



Changelog for v6.59c
================

* Fix a couple of recently discovered exploits



-------------------------------------------------------------------------------------------------------------------------------------------------------



6.59c
================


暫無明確的中文翻譯留待補完..



都是改些小問題吧?還是要準備出tc的東西呢

中文翻譯轉載自 http://ostar.ftp.cc/

[ 本帖最後由 Lazurite*LovE 於 2009-2-17 23:18 編輯 ]

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上一版本的變更事宜

Changelog for v6.58
================

###########
## Highlight ##
###########
  
* Remade Storm Spirit (see details below)
* Remade Dirge (see details below)
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
* Added a new experimental command -switch to switch player slots with other players or leavers (requires player agreement, see details below)
  
#########
## Items ##
#########
  
* Blademail: Remade (see details below)
* Cranium Basher: Remade (see details below)
* Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen
* Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21
* Demon Edge: Cost reduced from 2600 to 2400 gold
* Buriza: Recipe cost increased from 1000 to 1200 gold
* Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35%
* Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250
* Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600 gold
* Mask of Madness: Amplified damage is now applied at the end instead of within the duration
* Mask of Madness: Cooldown reduction from 30 to 25 seconds
* Diffusal Blade: Lowered the Agility bonus from 25 to 22
* Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15->4 seconds)
* Sentry Wards: True sight range increased by 100
* Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage
  
##########
## Heroes ##
##########
  
* Storm Spirit: Remade (see details below)
* Dirge: Remade (see details below)
* Venomancer: Reworked Shadow Strike (see details below)
* Vengeful Spirit: Reworked Terror (see details below)
* Bane: Changed how Fiend's Grip works a little (see details below)
* Silencer: Curse of the Silent is now an AOE effect
* Necrolyte: Now has Heartstopper instead of Diffusion Aura
* Windrunner: Removed attack count limit on Focus Fire
* Rooftrellen: Living Armor is now castable on structures
* Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.
* Spirit Breaker: Charge of Darkness' buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer
* Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness
* Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface
* Furion: Sprout can now be directly cast on yourself
* Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up
* Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
* Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)
* Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor
* Lucifer: Reduced Doom's cooldown by 20 seconds
* Lucifer: Devour' cast range increased a little from 150 to 300
* Bloodseeker: Improved base strength from 18 to 23
* Bloodseeker: Reduced Rupture's cooldown from 100 to 70 seconds
* Sven: Improved God's Strength's cooldown from 120 to 80 seconds
* Enchantress: Improved base damage by 10
* Drow Ranger: Improved Marksmanship by 3 Agility each level
* Viper: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds
* Rhasta: Increased cast range on Mass Serpent Ward
* Templar Assassin: Improved turn rate
* Huskar: Life Break now properly slows magic immune units
* Enigma: Reduced Eidolons' bounty
* Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
* Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5 seconds
* Ursa: Enrage bonus damage is now implemented as +damage visible on your interface
* Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically
* Venomancer: Improved Plague Ward cast range and vision radius
* venomancer: Poison Sting damage type is now lethal
* Bane: Fiend's Grip now wakes a unit up from Nightmare
* Bane: Removed the life degen and enemy suicide mechanism from Enfeeble
* Witch Doctor: Voodoo Restoration no longer triggers Essence Aura
* Stealth Assassin: Removed ministun and tree destruction on smokescreen
* Stealth Assassin: Backstab damage type is now Physical
* Proudmoore: Reduced Captain CoCo's Rum movement bonus (30%->10%)
* Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100
* Spectre: Haunt now ends whenever you use Reality
* Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000)
* Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana
* Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)
* Meepo: Earthbind no longer works on magic immune units
* Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120)
  
##################
## Modes & Commands ##
##################
  
* Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range
* Added a new mode -mo(-MeleeOnly)
* Added a new mode -ro(-RangeOnly)
* Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI
* Added a new command -mines to count the mines placed (250362)
* Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)
* Adjusted -ha (hookaccuracy) to count only enemy hooks
  
#####################
## Gameplay & Performance ##
#####################
  
* Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
* Dramatically improved performance during Epicenter
* Disabled some item manipulation code that is specific to warcraft 1.20e from running on 1.21 and above (this is mechanism that affected droppability of items as soon as you used them until you issue a new command)
* Hero selection is now automatically restored when you revive from Aegis
* Dramatically improved performance during Echoslam
* Rewrote Macropyre for some improved performance
* Rewrote Morphling's Waveform. It no longer causes you to lose control
* Minor Scorched Earth effect optimization
* Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect
* Rupture buff icon timing now more accurately represents the status
  
#############
## Replay Data ##
#############
  
* Added lots of new replay data features for game parsers (see details below)
* Endgame replay data actions now automatically done a few seconds after 3 players leave
* Fixed some bugs with replay data when host leaves the game
  
###############
## Cosmetic & Misc ##
###############
  
* Added a new visual effect for Chronosphere (PGRU-Unexpected)
* Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)
* Couriers now spawn 175 units infront of the hero rather than ontop of the hero
* Glyph no longer refreshes in -wtf mode
* Randomized the second -test warning message time to prevent some abuses
* Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point
* Added a new icon for Venomancer's Shadow Strike (236027)
* Added a new Alchemist win animation (234249)
* Added a new projectile for Lion's attack (Infrisios)
* Added a sound to Tidehunter's attack
* Added compressed Invoker Skin (241826)
* Added a visual effect for Devour
* Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)
* Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)
* Added a visual effect for the LVL? Death bonus damage
* Swapped Penitence and Purification icons (255729)
* Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)
* Added color coding to the different modes of Ring of Basilius
* Changed LVL? Death icon (150665)
* Changed Panda's Thunder Clap icon (160613)
* Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)
* Techies' name now includes the third goblin (77704)
* Improved Roshan's Turn Rate
* Changed Faerie Dragon's hotkey because of a recent conflict
* Changed Undying's hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1
  
########
## Bugs ##
########
  
* Fixed some unintended sideeffects to sharing control in SD
* Fixed a bug with mode entering and -cm
* Fixed a bug that allowed you to deny an ally being healed by Shadow Word
* Fixed a bug with avalanche hitting a Tossed allied hero
* Fixed a minor bug with dummy units interaction with items
* Fixed a minor coding bug with Toss
* Fixed a very minor bug with Backstab angle calculation
* Put a practical limit to prevent mass -roll spams
* Temporarily disabled the click disassemble on Perseverance because of some problems. You can still use Courier or Circle of Power to disassemble it
* Fixed a minor minimap glitch at taverns area for Scourge Players
* Fixed a visual bug when swapping heroes with Kunkka
* Fixed an area where you could get stuck while using TP Scroll
* Fixed incorrect Gem of Truesight AOE in recent versions
* Fixed -omsc
* Fixed Phase Boots dispelling Curse of the Silent
* Fixed Proudmoore's name/class
* Fixed Razor's Tavern Hotkey
* Fixed Shadow Wave not bouncing the correct number of times
* Fixed some bugs possible when using couriers
* Fixed some minor bugs that could cause units to retain control after the game was over
* Fixed some minor bugs with Illuminate caster units
* Fixed some small inconsistencies between Towers
* Fixed the slow duration on Torrent lasting a little longer than intended
* Fixed Wall of Replica not working on Magic Immune units
* Fixed a few other minor bugs
  
New French and German translations are nearing completion. Other languages are in the works as well.
  

  
#############
## Extra Details ##
#############
  
Old Blade Mail
==============
Blades of Attack (500)
Chainmail (550)
Recipe (500)
Total: 1550
  
+15 Damage
+5 Armor
Passive: 20% melee attack damage (calculated before reductions) returned as magical damage
  
New Blade Mail
===============
Broadsword (1200)
Chainmail (550)
Robe of the Magi (450)
Total: 2200
  
+22 Damage
+5 Armor
+10 Intelligence
Active: 100% all damage (calculated after reductions) returned as magical damage
Duration: 4 seconds
Cooldown: 15
Manacost 25
Has visual effect to show when it is active
  
Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).
  

Old Basher:
===========
Mithril Hammer (1610)
Gauntlets of Strength (150)
Recipe (1460)
Total: 3220
  
+30 Damage
+3 Strength
15% Bash (10% ranged) for 1.1 seconds
Cooldown: 0
Stacks Diminishingly
  
New Basher:
===========
Javelin (1500)
Gauntlets of Strength (150)
Recipe (1450)
Total: 3100
  
+30 Damage
+3 Strength
25% Bash (10% ranged) for 1.1 seconds
Cooldown: 2 seconds
Does not stack with itself or other bash passives
  

  
Old Fiend's Grip
=================
100/175/250 Manacost
40/60/80 Mana and HP cost per second
Lasts 5 seconds
  
120 Cooldown
100/155/215 DPS
  
New Fiend's Grip
=================
200/300/400 Manacost
No HP or MP cost per second
Lasts 5 seconds
  
120 Cooldown
100/155/215 DPS
  
Transfers 5% of enemies max MP per second to you
  

  
Old Shadow Strike:
==================
Decay Damage 10/20/40/50
Initial Damage: 50/70/70/100
Movement Modifier: 50%
Decay Power: 3
Interval: 3
Duration 15
  
Cast Range: 400
Cooldown: 22
Manacost 90/105/120/135
  
Venomous Gale:
===============
Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike
  
AoE: 125
Cast Range/Distance: 800
Cooldown: 22
Manacost 90/105/120/135
  

  
Old Terror:
===========
Reduces damage and armor of units in an area around you.
  
AoE: 700
Cooldown: 15
Duration: 20
  
Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5
  
Wave of Terror:
=============
Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.
  
Wave Distance: 1400
AoE: 350
Cooldown: 15
Duration: 20
  
Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5
  

  
Dirge:
=======
Attack Range: 100
Strength: 25 + 2.1
Agility: 10 + 0.8
Intelligence: 27 + 2.8
Movement Speed 310
  
Cast Point 0.45
Hero Class: Strength
  

Decay
-------
Dirge saps away the strength of enemy heroes and retains it for a period of time.
  
Steals 4 Strength from each hero for 21/24/27/30 seconds
Deals 30/60/90/120 Magical Damage
  
Manacost 70/90/110/130
Cooldown 11/9/7/5
Cast Range 625
AOE: 300
  
Note: Often missed, note the cooldown
  

Soul Rip
---------
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
This does not hurt zombies below since they are magic immune.
This can target your tombstone.
  
Unit Cap: 5/10/15/20
Cooldown: 25/20/15/10
Manacost: 50/75/100/125
  

Tombstone
----------
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
  
Spawn area: 400/600/800/1000
Frequency: 3
Slow Duration: 2.5 seconds
  
Zombie Stats:
HP: 30
Armor: 0
Armor Type: Unarmored
Magic Resistance: Immune
Damage: 37-45
Attack Type: Pierce
Attack Speed: 1.6
Movement Speed: 375
Bounty: 5-7
  
Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.
  
Tombstone Duration: 15/20/25/30
Tombstone HP: 150/300/450/600
Tombstone Armor: 10
Tombstone Armor Type: Medium
Tombstone Other Stats: Magic Immune, No regen.
Tombstone Bounty: 70/90/110/130
  
Cooldown: 60
Cast Range: 250
  
Manacost: 120/130/140/150
  

  
Flesh Golem
------------
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.
  
Cooldown: 90
Duration: 30
Manacost: 100
  
Plague Aura Damage Amplification: (old plague was 20/25/30%)
at max distance (700): 5/10/15%
at closest distance (150): 20/25/30%
In between is just an even spread between the numbers
  
Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.
  

  

  
Storm Spirit:
==============
Attack Range: 500
Strength: 17 + 1.5
Agility: 22 + 1.8
Intelligence: 23 + 2.6
Movement Speed 295
  

Static Remnant
-----------------
Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.
  
Damage: 140/180/220/260
Trigger AOE: 210
Damage AOE: 260
Cooldown: 4
Manacost: 70/80/90/100
  
Takes 1 second to create after cast. This is not channeling, just time delayed.
  

Electric Vortex
-----------------
Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.
  
Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.
Your movement is reduced by 50% for 3 seconds.
  
Cast Range: 300
Manacost: 100
Cooldown: 20
  

Overload
---------
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
  
Slow: 50% as 80% ms  Lasts 0.6 seconds (Same stats as old overload)
Bonus damage: 30/45/60/75
AOE: 275
  

Ball Lightning
---------------
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
  
Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.
  
Damage: 8/12/16 per 100 units traveled
Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)
Cast Range: Global
Cooldown: 0
  
Travel speed and damage AoE improves per level.
You can cast spells like Static Remnant during your roll if you are quick enough.
Specific interactions with spells/projectiles follow the same rules as Waveform does.
  
Replay Data Specs:
==================
- "Ban",playerid,heroid: is sent for each time a hero is banned in cm/xl
- "id" packets are sent after the mode phase (supports -sp)
- "GameStart",1: synced to time 0 ingame (creep spawn time)
- "9" packets are now sent each time a hero is picked
  
Switch:
========
If someone wants to switch player slots with an enemy player or leaver, he
types -switch <slot>. If he types -switch without the slot it lists the possible numbers that can be used. After a player uses this command, no one else can attempt a switch for 60 seconds, to prevent confusion. All players are then presented with a command to enter to accept, something like "-switch accept" or "-ok". If 100% of all player agree , then you take the slot of the player you swapped with and both heroes swap positions.  Players have until the 60 seconds are over to accept the offer.



Changelog for v6.58b
================

* Fixed a rare bug introduced last version with Nevermore's ultimate
* Fixed a bug with Cranium Basher
* Fixed a suicide bug with Heartstopper
* Fixed a bug with Overload
* Various tooltip fixes
* Fixed some rare glitches that could cause some abilities to malfunction
* Fixed various -switch related bugs
* Switch now works if all but one player votes for it, instead of requiring 100%
* Fixed truesight on The Frozen Throne
* Decreased Undying's model size a bit
* Fixed conflicts between Viper Strike and Venomous Gale
* Fixed Soul Rip targetting problems on Tombstone
* Fixed -mo/-ro in -gameinfo
* Fixed a bug when picking up invisibility rune while under the Phase effect from Phase Boots
* Fixed -mr failing to be recognized as a gamemode
* Fixed Rapier damage values when being carried by a non-owning player



-------------------------------------------------------------------------------------------------------------------------------------------------------



6.58
===============
########
##重要##
########

* 重製風暴之魂(細節請見底下)
* 重製不朽者(細節請見底下)
* 重寫許多不同遊戲核心程式以改進使遊戲不易斷線
* 增加新的指令-switch以轉換玩家到另一個隊伍(需玩家同意,請見底下細節)

########
##道具##
########

* 重製刃甲(細節請見底下)
* 重製碎顱錘(細節請見底下)
* 塔拉斯克之心︰更改回復機制為給予1%無法疊加的被動生命回復
* 標槍︰花費由1400增加為1500,傷害由16增加為21
* 惡魔之鋒︰價錢由2600減少為2400
* 砲渣︰卷軸價錢由1000增至1200
* 猴王棒︰傷害由75增至80,發動機率由30%增至35%
* 聖劍︰現在合成只需要惡魔之鋒和神聖遺物,傷害由250減少為200
* 神聖權杖︰卷軸價錢由800改為600
* 瘋狂面具︰效果期間內受的傷害加成在結束之後總算
* 瘋狂面具︰冷卻時間由30秒減少為25秒
* 淨化刀︰敏捷加成由25降至22
* 淨化刀︰現在淨化用在非英雄單位如熊靈持續時間一樣(15秒->4秒)
* 步哨結界︰真視範圍增加100
* 幻影符文︰現在生成兩個幻影,幻影造成小額傷害

########
##英雄##
########

* 劇毒術士︰重製闇影擊
* 復仇之靈︰重製恐懼
* 禍根元素︰稍微改變惡魔之攫
* 封咒術士︰封言詛咒現在是範圍影響
* 死靈法師︰衰心靈氣變更為衰竭靈氣(每秒減1%的血)
* 逐風者︰移除集中火力的上限次數
* 樹人護衛︰活體護甲可施放在建築物上
* 骸骨造箭者︰現在亡約可以被用在所有非英雄單位上
* 裂靈者︰當你距離目標2500以內時,敵方可看見闇之突擊的指示效果
* 裂靈者︰當闇之突擊達到最高速時將擁有魔法免疫
* 裂靈者︰賦力神速的傷害加成變成綠字
* 福利安︰發芽現在可以對自身施放
* 古靈精怪︰現在當變身等級提昇時,提供+2/4/6/8敏捷跟力量
* 屠夫︰儲存生肉從英雄得到的力量從0.3/0.6/0.9/1.2變為0.9/1.2/1.5/1.8
* 戰斧手︰反擊螺旋的冷卻時間由0.6秒改為0.7/0.65/0.6/0.55秒
* 末日使者︰現在LVL?格殺的額外傷害只會被魔法抗性減弱而非魔法抗性和裝甲
* 末日使者︰減少末日的冷卻時間20秒
* 末日使者︰吞噬的師法範圍由150至300些微增加
* 嗜血者︰增加初始力量由18至23
* 嗜血者︰減少裂傷的冷卻時間由100秒至70秒
* 流浪騎士︰減少神之力的冷卻時間由120秒至80秒
* 魅誘魔女︰增加初始攻擊力10
* 黑暗遊俠︰增加射手天賦每等級3敏捷
* 冥界龍獸︰減少劇毒擊的冷卻時間由80秒至80/50/30秒
* 暗影巫醫︰增加叢簇蛇杖施法範圍
* 聖堂刺客︰改進轉身速度
* 聖武士︰現在生命破滅能對魔法免疫單位產生作用
* 謎團︰減少幽影的獎金
* 謎團︰減少午夜悸動的耗魔由135/150/165/180至95/110/125/140
* 獨行德魯伊︰增加熊靈盤根機率由16%至20%,冷卻時間6秒至5秒
* 熊戰士︰激怒的傷害加成變成綠字
* 遺忘者︰大量減少遺忘者擁有亞加寧的權杖時汲取生命的冷卻時間
* 劇毒術士︰增加瘟疫結界施法範圍和視野
* 劇毒術士︰毒刺現在可以致死
* 禍根元素︰惡魔之攫現在會喚醒被施放夢魘的單位
* 禍根元素︰移除無力的生命衰退以及敵方自殺判定
* 巫醫︰巫毒庇護不再觸發精華靈氣
* 潛行刺客︰移除煙幕的短暫昏迷和毀樹
* 潛行刺客︰現在背刺傷害類型改為物理傷害
* 普勞德摩爾︰減少可可船長的蘭姆酒的移動加成(30%至10%)
* 普勞德摩爾︰幽靈船的冷卻時間由100/80/60秒增為100秒
* 陰靈︰現在使用具現化後幽影追擊將會停止
* 光之守衛︰降低魔力流失的施法距離由1200至550/700/850/1000
* 竊命者︰增加重創的法力消耗由70/80/90/100至110
* 死靈使︰重新平衡復仇者復甦(5/6/7隻上限至4/5/6隻,視野降低50%,傷害29/39/49至40/46/52)
* 土占師︰大地之縛不再作用於魔法免疫單位
* 土占師︰重新平衡呼!(傷害40/80/120/160至60/80/100/120)

##########
##極重要##
##########

新的刃甲
===============
闊劍(1200)
鏈甲(550)
法師長袍(450)
總價︰2200

+22攻擊
+5防禦
+10智慧
100%所有的傷害以魔法傷害來反彈(計算減傷之後)
持續4秒
冷卻時間15秒
法力消耗 25
發動時會有動畫

傷害反彈會被減弱兩次,第一次當你受傷害,會先扣除減傷後反彈。例如,傷害300的傷害因英雄抗性而降低25%,之後以魔法傷害反彈,被減少了另外的25%(或視英雄的抗性)

新的暈鎚
===========
標槍(1500)
食人魔力量手套(150)
卷軸(1450)
總價︰3100

+30攻擊
+3力量
25%暈人機率(遠距離10%),持續1.1秒
冷卻時間兩秒
不會跟其他暈鎚或昏迷率疊加

新的惡魔之攫
=================
200/300/400 法力消耗
不再消耗HP或MP
持續5秒

冷卻時間120秒
每秒100/155/215傷害

每秒轉換5%敵方最大法力值給自身

劇毒之風
新的劇毒術士技能(取代闇影擊)
===============
釋放劇毒之風毒害敵方單位變,其緩速和每秒傷害同原先的闇影擊

範圍125
施法範圍/距離800
冷卻時間22秒
法力消耗90/105/120/135

恐懼之波
復仇之靈的新技能(取代恐懼)
=============
釋放恐懼之波降低路線上敵方單位的護甲和傷害,你擁有波經過的視野

波距離1400
範圍350
冷卻時間15秒
持續20秒


傷害降低5/10/15/20%
裝甲降低2/3/4/5


不朽者
=======
攻擊距離100
力量25 + 2.1
敏捷10 + 0.8
智力27 + 2.8
移動速度310


施法速度0.45
力量型英雄

腐朽
-------
德瞿從敵方英雄削弱力量並保留一段時間
從每一個英雄竊取4點力量,持續21/24/27/30秒
造成30/60/90/120魔法傷害


法力消耗70/90/110/130
冷卻時間11/9/7/5秒
施法距離625
範圍300


經常失誤,留意冷卻時間

靈魂剝離(與舊有的相同)

墓碑
-------
以邪惡之力召喚一個墓碑,每個敵方單位附近將有殭屍不斷地產生並攻擊他們。殭屍附加7%緩速的被動技能並且無法操控

產生領域400/600/800/1000
每次3隻
緩速持續2.5秒

僵屍屬性
血量30
裝甲0
無裝甲
魔法免疫
傷害37~45
穿刺攻擊
攻擊速度1.6
移動速度375
獎賞5~7

死慾
如果僵屍攻擊的目標血低於100/200/300/400,增加50%移動速度和攻擊速度

墓碑持續15/20/25/30秒
血量150/200/450/600
裝甲10
中型裝甲
魔法免疫,不會回復
獎賞70/90/110/130

冷卻時間60秒
施法距離250
法力消耗120/130/140/150

Flesh Golem
血肉高侖
------------
德瞿憎恨所有的生命以致於他變成怪物,變型時將帶有瘟疫侵襲周圍的敵方單位,強度取決於敵人有多靠近附近,受到的傷害擴大並減少移動速度(7%)。當受感染單位死亡,將被不朽者所吸收。

冷卻時間90秒
持續時間30秒
法力消耗100

瘟疫領域傷害增幅
在最遠距離(700)︰5/10/15%
在最近範圍150︰20/25/30%
之間的增傷以此類推

在感染下死亡的單位提供他們的能量給你,小兵回復你的體力最大值3%而英雄回復12%

新的風暴之魂
==============
攻擊距離500
力量17+1.5
敏捷22+1.8
智力23+2.6
移動速度295

靜滯遺風
-----------------
萊金製造包含了自己本體的餘風,每當敵方單位靠近時,靜滯餘風將釋放其儲蓄的能量,持續12秒。

傷害140/180/220/260
觸發範圍210
傷害範圍260
冷卻時間4秒
法力消耗70/80/90/100

施法花費1秒,只是延遲而非引導

電流漩渦
-----------------
暴風集中其能量以劃開一個漩渦將敵人吸入,此過程會緩慢風暴之靈一段時間

吸引範圍100/150/200/250,持續1/1.5/2/2.5秒
你的移動速度降低50%,持續3秒

施法距離300
法力消耗100
冷卻時間20秒

超載
---------
每當風暴之靈施法將會超載,在下移次攻擊會以電力爆發的形式釋放,造成傷害和緩慢周遭單位

緩慢50%至80%移動速度,持續0.6秒(同舊有的超載)
傷害加成30/45/60/75
範圍275

電丸
---------------
風暴之靈被能量包覆而失去物理型態,並移動直到用盡他的法力或選擇停止。在此型態下將對周圍單位造成其移動了多遠的距離,傷害、速度和影響範圍依每等級提昇

每當法力耗盡將停止移動,依照移動距離在周圍造成小範圍的傷害

傷害每100移動單位傷害8/12/16
法力消耗 (15+7%總魔力)+移動消耗(每100單位10+1%總魔力)
冷卻時間0秒

每等級提昇移動速度和傷害範圍
如果你夠快,行徑間你可以施法如靜滯遺風
咒語和發射相互具體的影響會遵從波模式的規則

重播資料說明
==================
"Ban"、玩家id、英雄id在模式cm/xl中每當有英雄被ban即會顯示
"id"在模式轉換後顯示(支援指令-sp)
"GameStart"1會在遊戲倒計為0時顯示(出兵的時刻)
"9"在每次英雄被選擇時顯示出來
  
指令swith
========
如果有人想與敵方玩家或中退者交換位置,鍵入-switch<玩家編號>。如果鍵入-switch而沒玩家編號,系統會列出所有可行的編號。玩家使用此指令後,60秒內其他玩家不能再申請交換位置。所有玩家都輸入指令如-switchaccept或-ok允許後,交換請求才會生效,系統同時交換兩個玩家的所有單位和各種物品、狀態。玩家擁有60秒時間接受這項提議。

6.58b

* 修正影魔因新版本產生的罕見錯誤
* 修正碎顱錘的臭蟲
* 修正衰心靈氣造成自殺的錯誤
* 修正超載的臭蟲
* 修正許多說明
* 修正可能造成一些技能失效的稀少錯誤
* 修正一些有關指令-switch的錯誤
* 現在指令-switch只需八成玩家投票就有效,而非全數
* 修正冰封王座的真視
* 些微縮小不朽者模組尺寸
* 修正劇毒擊與劇毒之風之間的衝突
* 修正墓碑期間靈魂剝離指定目標時的問題
* 修正模式mo/ro在指令-gameinfo中的顯示
* 修正在在相位鞋的相位移動效果下撿取隱形符文的錯誤
* 修正模式mo沒被識別為遊戲模式的錯誤
* 修正當非所有者持有聖劍時的傷害數值錯誤



中文翻譯轉載自 http://ostar.ftp.cc/

[ 本帖最後由 Lazurite*LovE 於 2009-1-29 23:58 編輯 ]

 

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